Initialize engine version: 2020.3.35f1 (18e4db7a9996) [Subsystems] Discovering subsystems at path E:/House Party/HouseParty_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 (ID=0x2507) Vendor: VRAM: 8070 MB Driver: 31.0.15.1694 Initializing input. New input system (experimental) initialized Initialized touch support. UnloadTime: 2.349500 ms Non-default platform detected, creating platform helper: SteamHelper UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) PlatformManager:BLIDOBMEKBF() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String) OOMPILCEAHH:KEFIFKIIMEA() SteamHelper:Start() [ line 2093933352] SteamDataSuite: Event already registered on server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamHelper:Start() Steam Data Suite Attribution initialized. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamHelper:Start() Steam Manager Initialized. Logged into Steam successfully as Noob. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamHelper:HHBPKMKCJKO() Verifying Steam Installation Status for Explicit Content DLC. Explicit Content DLC installed: True. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamHelper:HHBPKMKCJKO() Verifying Steam Installation Status for Dojacat DLC. Dojacat DLC installed: False. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SteamHelper:HHBPKMKCJKO() The referenced script on this Behaviour (Game Object 'Main Camera') is missing! The referenced script on this Behaviour (Game Object 'Main Camera') is missing! The referenced script on this Behaviour (Game Object 'Directional Light') is missing! The referenced script on this Behaviour (Game Object 'Directional Light') is missing! Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.643600 ms Unloading 511 unused Assets to reduce memory usage. Loaded Objects now: 3652. Total: 19.660600 ms (FindLiveObjects: 0.159700 ms CreateObjectMapping: 0.084700 ms MarkObjects: 7.501300 ms DeleteObjects: 11.914500 ms) Setting up 6 worker threads for Enlighten. Thread -> id: 40e4 -> priority: 1 Thread -> id: 315c -> priority: 1 Thread -> id: 4abc -> priority: 1 Thread -> id: 978 -> priority: 1 Thread -> id: 12fc -> priority: 1 Thread -> id: 457c -> priority: 1 The referenced script on this Behaviour (Game Object 'Spot light') is missing! The referenced script on this Behaviour (Game Object 'ScutiButton3D') is missing! The referenced script on this Behaviour (Game Object 'Neon light') is missing! Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.984600 ms Checking for existing Eek! Games stories and creating internal directory structure if needed... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekCharacterEngine.StoryManager:GFGAFMJMADF(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Eek! Stories present: True UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) EekCharacterEngine.StoryManager:GFGAFMJMADF(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Attempting to download new Eek! Games stories from the server... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekCharacterEngine.AHEINGIONBF:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EekCharacterEngine.StoryManager:GFGAFMJMADF(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 21649. Total: 13.470000 ms (FindLiveObjects: 1.418800 ms CreateObjectMapping: 0.900500 ms MarkObjects: 9.901500 ms DeleteObjects: 1.248700 ms) CTAA Standard Mode Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTAA_PC:Start() Attempting to extract downloaded Eek! Games story files to internal data folder... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekCharacterEngine.OOGDKEBLCBK:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EekCharacterEngine.AHEINGIONBF:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Eek! Story Update attempt performed. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekCharacterEngine.StoryManager:CMFFMPANCIA(Boolean) EekCharacterEngine.StoryManager:FBFHPOMDCFI() EekCharacterEngine.OOGDKEBLCBK:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loaded story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Original Story.story. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) EekEvents.Stories.StoryData:ODIKLBNKJLN(String) EekCharacterEngine.StoryManager:CheckStoryAndCharacterData(String) EekCharacterEngine.StoryManager:FBFHPOMDCFI() EekCharacterEngine.OOGDKEBLCBK:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The Eek! Games stories were successfully extracted to the internal data folder! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekCharacterEngine.StoryManager:FBFHPOMDCFI() EekCharacterEngine.OOGDKEBLCBK:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting SaveAutoSaveToFile method UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveLoadManager:SaveAutoSaveToFile() HousePartySaveLoadController:BDKDGGJKBJB(String) GHCJCJFEJPM:Invoke(String) LoadManager:LoadGame(String) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() AUTOSAVE: exiting SaveAutoSaveToFile because there is no valid autosave UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadController:BDKDGGJKBJB(String) GHCJCJFEJPM:Invoke(String) LoadManager:LoadGame(String) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() loading file: auto save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Load(String) HousePartySaveLoadController:BDKDGGJKBJB(String) GHCJCJFEJPM:Invoke(String) LoadManager:LoadGame(String) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 18.253700 ms Unloading 823 unused Assets to reduce memory usage. Loaded Objects now: 4381. Total: 32.412600 ms (FindLiveObjects: 0.243100 ms CreateObjectMapping: 0.117700 ms MarkObjects: 10.497300 ms DeleteObjects: 21.554200 ms) Couldn't create a Convex Mesh from source mesh "SP5_Starbomb" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Shader 'NOT_Lonely/NOTLonely_fire': fallback shader 'Particles/Additive' not found Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.204200 ms Default clip could not be found in attached animations list. Renderer 'PlantA_LOD0' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD1' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD2' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD0' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD1' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD2' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantB_LOD0' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD1' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD2' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD3' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD0' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD1' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD2' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD3' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Loaded story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Original Story.story. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) EekEvents.Stories.StoryData:ODIKLBNKJLN(String) EekCharacterEngine.GameManager:OAOCINGHEKG() EekCharacterEngine.GameManager:Awake() Loaded Story: Original Story. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) EekCharacterEngine.GameManager:OAOCINGHEKG() EekCharacterEngine.GameManager:Awake() Spine bones contains a null reference. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) RootMotion.Warning:Log(String, Transform, Boolean) RootMotion.FinalIK.IKSolver:Initiate(Transform) RootMotion.FinalIK.IK:InitiateSolver() RootMotion.SolverManager:OnDisable() RootMotion.Dynamics.PuppetMaster:SetUpTo(Transform, Int32, Int32) RootMotion.Dynamics.PuppetMaster:SetUp(Transform, Transform, Int32, Int32) ECAHIFKNKHP:GIHAHBNHDFG(Transform) EekCharacterEngine.CharacterManager:InitializeCharacter(CharacterBase&) EekCharacterEngine.CharacterManager:TryLoadCharacter(String) EekCharacterEngine.CharacterManager:Awake() Loaded Amy's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Amy.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Arin's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Arin.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Ashley's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Ashley.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Brittney's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Brittney.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Compubrah's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Compubrah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Dan's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Dan.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Derek's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Derek.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Frank's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Frank.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Katherine's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Katherine.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Leah's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Leah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Lety's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Lety.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Madison's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Madison.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Patrick's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Patrick.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Phone Call's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Phone Call.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Rachael's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Rachael.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Stephanie's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Stephanie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Vickie's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Vickie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() CTAA Standard Mode Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTAA_PC:Start() Loading saved game data. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.GameManager:CheckForLoadedGame() EekCharacterEngine.GameManager:Update() LoadGame successful. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.GameManager:CheckForLoadedGame() EekCharacterEngine.GameManager:Update() Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 160135. Total: 195.185300 ms (FindLiveObjects: 8.525300 ms CreateObjectMapping: 9.538600 ms MarkObjects: 176.487400 ms DeleteObjects: 0.633500 ms) AUTOSAVE: called with delay of 0 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) IMLDHPMKHEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 0 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: calling to perform the autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Save identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Setting autosave as dirty. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AutoSaved game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting coroutine to autosave again with delay: 360 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 360 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 360 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: calling to perform the autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Save identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Setting autosave as dirty. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AutoSaved game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting coroutine to autosave again with delay: 360 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 360 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundManager.cpp(228) : Error executing sound->getNumSubSounds(&numSubSounds) (Operation could not be performed because specified sound/DSP connection is not ready. ) Audio clip "189" could not be played. FMOD Error: The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. AUTOSAVE: delay of 360 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: calling to perform the autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Save identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Setting autosave as dirty. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AutoSaved game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting coroutine to autosave again with delay: 360 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 360 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 360 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: calling to perform the autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Save identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Setting autosave as dirty. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AutoSaved game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting coroutine to autosave again with delay: 360 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 360 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 360 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: calling to perform the autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Save identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Setting autosave as dirty. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AutoSaved game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting coroutine to autosave again with delay: 360 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 360 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 360 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: calling to perform the autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Save identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Setting autosave as dirty. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AutoSaved game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting coroutine to autosave again with delay: 360 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 360 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Triggers on concave MeshColliders are not supported EekCharacterEngine.Interaction.Door:GPLFJKKLFDI(PuppetCharacter, Boolean, Boolean) EekCharacterEngine.Interaction.Door:Open(PuppetCharacter, Boolean, Boolean) EekCharacterEngine.Interaction.Door:KFJPIJOINJA(GameEvent, JAGCLANEOPI) LGOHMAIIEJF:Invoke(Collider, ONJBBBCPJAF) EekEvents.GameEvent:NKOMBJAFKLK(GameEvent, JAGCLANEOPI) CCBILIKEPHF:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DHIFMNEILIJ:MJAGOGICFOO() EekCharacterEngine.CharacterManager:Update() [ line 2093933800] AUTOSAVE: delay of 360 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: calling to perform the autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Save identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Setting autosave as dirty. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AutoSaved game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting coroutine to autosave again with delay: 360 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 360 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Forcing late attack impact for Frank's attack. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekCharacterEngine.Components.CCombat:CDAKDCNIDDC() DDBBAAAOLFA:Invoke() CharacterBase:Update() HouseParty.FrankCharacter:Update() AUTOSAVE: starting SaveAutoSaveToFile method UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveLoadManager:SaveAutoSaveToFile() HousePartySaveLoadController:BDKDGGJKBJB(String) GHCJCJFEJPM:Invoke(String) LoadManager:LoadGame(String) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() loading file: auto save (Male) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Load(String) HousePartySaveLoadController:BDKDGGJKBJB(String) GHCJCJFEJPM:Invoke(String) LoadManager:LoadGame(String) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 40) UnloadTime: 193.233800 ms Unloading 8840 unused Assets to reduce memory usage. Loaded Objects now: 56069. Total: 332.793100 ms (FindLiveObjects: 18.745200 ms CreateObjectMapping: 8.501000 ms MarkObjects: 180.100400 ms DeleteObjects: 125.446000 ms) Couldn't create a Convex Mesh from source mesh "SP5_Starbomb" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Unloading 7 Unused Serialized files (Serialized files now loaded: 40) UnloadTime: 1.019800 ms Default clip could not be found in attached animations list. Renderer 'PlantA_LOD0' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD1' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD2' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD0' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD1' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantA_LOD2' is registered with more than one LODGroup ('PlantA' and 'IntroAppartment'). Renderer 'PlantB_LOD0' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD1' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD2' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD3' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD0' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD1' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD2' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Renderer 'PlantB_LOD3' is registered with more than one LODGroup ('PlantB' and 'IntroAppartment'). Loaded story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Original Story.story. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) EekEvents.Stories.StoryData:ODIKLBNKJLN(String) EekCharacterEngine.GameManager:OAOCINGHEKG() EekCharacterEngine.GameManager:Awake() Loaded Story: Original Story. UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) EekCharacterEngine.GameManager:OAOCINGHEKG() EekCharacterEngine.GameManager:Awake() Loaded Amy's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Amy.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Arin's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Arin.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Ashley's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Ashley.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Brittney's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Brittney.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Compubrah's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Compubrah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Dan's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Dan.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Derek's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Derek.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Frank's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Frank.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Katherine's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Katherine.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Leah's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Leah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Lety's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Lety.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Madison's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Madison.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Patrick's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Patrick.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Phone Call's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Phone Call.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Rachael's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Rachael.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Stephanie's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Stephanie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() Loaded Vickie's story successfully: E:/House Party/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Vickie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:ODIKLBNKJLN(String) EekCharacterEngine.CharacterManager:MJNPMJIADPN() EekCharacterEngine.CharacterManager:Awake() CTAA Standard Mode Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTAA_PC:Start() Loading saved game data. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.GameManager:CheckForLoadedGame() EekCharacterEngine.GameManager:Update() Triggers on concave MeshColliders are not supported EekCharacterEngine.Interaction.Door:GPLFJKKLFDI(PuppetCharacter, Boolean, Boolean) EekCharacterEngine.Interaction.Door:Open(PuppetCharacter, Boolean, Boolean) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.GameManager:CheckForLoadedGame() EekCharacterEngine.GameManager:Update() [ line 2093935080] LoadGame successful. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.GameManager:CheckForLoadedGame() EekCharacterEngine.GameManager:Update() Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 160307. Total: 255.058800 ms (FindLiveObjects: 13.737800 ms CreateObjectMapping: 12.348200 ms MarkObjects: 227.498000 ms DeleteObjects: 1.474200 ms) AUTOSAVE: called with delay of 0 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) IMLDHPMKHEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 0 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: calling to perform the autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Save identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: Setting autosave as dirty. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) SaveLoadManager:PerformAutoSave() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AutoSaved game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting coroutine to autosave again with delay: 360 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 360 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 360 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Starting HousePartySaveLoadManager Save routine. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) HousePartySaveLoadController:FJPADKOAEEL(String) GHCJCJFEJPM:Invoke(String) SaveManager:ACOILADLNGH(String, Boolean) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Save NOT identified as an autosave. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) HousePartySaveLoadController:FJPADKOAEEL(String) GHCJCJFEJPM:Invoke(String) SaveManager:ACOILADLNGH(String, Boolean) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() saving file: C:/Users/Harmonogram/AppData/LocalLow/Eek/House Party/Saves/08_21_2022-0533_2h 35m 17s.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) HousePartySaveLoadController:FJPADKOAEEL(String) GHCJCJFEJPM:Invoke(String) SaveManager:ACOILADLNGH(String, Boolean) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Ending HousePartySaveLoadManager Save method. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) HousePartySaveLoadController:FJPADKOAEEL(String) GHCJCJFEJPM:Invoke(String) SaveManager:ACOILADLNGH(String, Boolean) DDBBAAAOLFA:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() AUTOSAVE: delay of 30 has ended. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Autosave Delayed: the game is currently paused. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveLoadManager:OIKHGHONIDH() HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: called with delay of 30 which starts now. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) HMMDKMJEBNA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AUTOSAVE: starting SaveAutoSaveToFile method UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveLoadManager:SaveAutoSaveToFile() SaveLoadManager:OnDestroy()