cr_sdk_initialize: Adobe Photoshop Camera Raw 16.3.1 (Windows), version 16.3.1x1889, 64-bit, Release gDNGMaxSIMD: 3 Memory allocator: internal scalable (cr_memory_scalable_allocator) libdispatch threading: yes thread type: dispatch ACE thread type: dispatch CPU: AMD Ryzen 5 1600 Six-Core Processor OS: 10.0.22621.4162 MPProcessorCount (hyperthreading = false): 12 MPProcessorCount (hyperthreading = true): 12 MPThreadCount: 12 std::thread::hardware_concurrency: 12 AVX support: yes AVX2 support: yes AVX512 support: no System physical RAM: 64 GB PatchMatch initialized (version 6.0.0.0). Using 12 threads. Initialize GPU system Read GPU config Safe load GPU Native16BitShaderOpsSupported: YES SupportsShaderModel_6_2_OrHigher: YES Supports FP16 for DX on WML: YES Building pipeline states for NVIDIA GeForce RTX 3050 name : NVIDIA GeForce RTX 3050 VendorId : 4318 DeviceId : 9479 SubSysId : 2289438787 Revision : 161 DedicatedVideoMemory : 8432648192 DedicatedSystemMemory : 0 SharedSystemMemory : 34312728576 MemoryBudget : 7627341824 AdapterLuid.LowPart : 76183 AdapterLuid.HighPart : 0 Flags : 0 DoublePrecisionFloatShaderOps : yes ConservativeRasterizationTier : 3 CrossNodeSharingTier : 0 ResourceBindingTier : 3 ResourceHeapTier : 2 TiledResourcesTier : 3 NodeIndex : 0 TileBasedRenderer : no UMA : no CacheCoherentUMA : no feature level : 0x00009100 feature level : 0x00009200 feature level : 0x00009300 feature level : 0x0000a000 feature level : 0x0000a100 feature level : 0x0000b000 feature level : 0x0000b100 feature level : 0x0000c000 feature level : 0x0000c100 MaxSupportedFeatureLevel : 0x0000c100 HighestShaderModel : 0x60 WaveOps : yes WaveLaneCountMin : 32 WaveLaneCountMax : 32 TotalLaneCount : 2560 ExpandedComputeResourceStates : yes Int64ShaderOps : yes RootSignature.HighestVersion : 0x2 Native16BitShaderOpsSupported: YES SupportsShaderModel_6_2_OrHigher: YES Supports FP16 for DX on WML: YES Building pipeline states for NVIDIA GeForce RTX 3050 name : NVIDIA GeForce RTX 3050 VendorId : 4318 DeviceId : 9479 SubSysId : 2289438787 Revision : 161 DedicatedVideoMemory : 8432648192 DedicatedSystemMemory : 0 SharedSystemMemory : 34312728576 MemoryBudget : 7627341824 AdapterLuid.LowPart : 2957376984 AdapterLuid.HighPart : 2 Flags : 0 DoublePrecisionFloatShaderOps : yes ConservativeRasterizationTier : 3 CrossNodeSharingTier : 0 ResourceBindingTier : 3 ResourceHeapTier : 2 TiledResourcesTier : 3 NodeIndex : 0 TileBasedRenderer : no UMA : no CacheCoherentUMA : no feature level : 0x00009100 feature level : 0x00009200 feature level : 0x00009300 feature level : 0x0000a000 feature level : 0x0000a100 feature level : 0x0000b000 feature level : 0x0000b100 feature level : 0x0000c000 feature level : 0x0000c100 MaxSupportedFeatureLevel : 0x0000c100 HighestShaderModel : 0x60 WaveOps : yes WaveLaneCountMin : 32 WaveLaneCountMax : 32 TotalLaneCount : 2560 ExpandedComputeResourceStates : yes Int64ShaderOps : yes RootSignature.HighestVersion : 0x2 Loaded GPU system: DirectX GPU primary driver version: 32.0.15.6094 GPU device count: 1 GPU device names: NVIDIA GeForce RTX 3050 GPU3 allow list: yes GPU3 deny list: no GPU3 prev digest: 3C2E4C2401D8E65609E2139611D8C7F4 GPU3 new digest: 3C2E4C2401D8E65609E2139611D8C7F4 Need to run gpu self tests : False. *** GPU Warning: GPU3 failed (previous) sanity test *** GPU Init Status (part 1): I2_GPU2 GPU3 Hard Status Result (part 1): fail_cached_sanity_test GPU3 Soft Status Result (part 1): not_checked GPU4 Hard Status Result (part 1): fail_no_gpu3 GPU4 Soft Status Result (part 1): success