Initialize engine version: 2021.3.14f1 (eee1884e7226) [Subsystems] Discovering subsystems at path E:/!TRASH/HoneyCome - Come Come Party/HoneyCome_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 (ID=0x2507) Vendor: NVIDIA VRAM: 8042 MB Driver: 32.0.15.6094 Initializing input. Input initialized. Initialized touch support. UnloadTime: 15.729100 ms 107C6143B4DB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SecurityAssist:CreateIrregularStringFromMacAddress() Manager.GameSystem:.cctor() AssetBundleManager Initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleManager:Initialize(String) UnityEngine.Object:Instantiate(T) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate(TObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance(ResourceManager, AsyncOperationHandle`1, InstantiationParameters) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass58_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 4 Unused Serialized files (Serialized files now loaded: 54) Unloading 688 unused Assets to reduce memory usage. Loaded Objects now: 17284. Total: 19.381300 ms (FindLiveObjects: 0.923500 ms CreateObjectMapping: 0.398700 ms MarkObjects: 17.772900 ms DeleteObjects: 0.285900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 55) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 17300. Total: 21.919600 ms (FindLiveObjects: 1.088100 ms CreateObjectMapping: 0.438700 ms MarkObjects: 20.350200 ms DeleteObjects: 0.042300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 56) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 17288. Total: 29.134100 ms (FindLiveObjects: 1.667200 ms CreateObjectMapping: 1.461500 ms MarkObjects: 25.959800 ms DeleteObjects: 0.045200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 58) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 17320. Total: 27.018700 ms (FindLiveObjects: 1.086700 ms CreateObjectMapping: 0.565900 ms MarkObjects: 25.317600 ms DeleteObjects: 0.047500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 63) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 17296. Total: 26.747400 ms (FindLiveObjects: 0.992000 ms CreateObjectMapping: 0.525500 ms MarkObjects: 25.155000 ms DeleteObjects: 0.074400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 63) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 17295. Total: 25.964900 ms (FindLiveObjects: 1.079000 ms CreateObjectMapping: 0.529500 ms MarkObjects: 24.288900 ms DeleteObjects: 0.067200 ms) 読み込みエラー assetBundleName:localization/01/font.unity3d assetName:en-US UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ILLGames.Unity.CommonLib:LoadAsset(String, String, Boolean, String) Localize.Translate.SelectData:.ctor(Param) Localize.Translate.<>c:b__52_0(Int32) UniRx.ReactiveProperty`1:RaiseOnNext(T&) UniRx.ReactiveProperty`1:set_Value(T) Localize.Translate.Manager:SetLanguage(Int32) Manager.d__111:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) HC.d__55:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Serialization.d__5:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Serialization.d__9:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() KeyNotFoundException: Key=0 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() KeyNotFoundException: Key=1 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() KeyNotFoundException: Key=2 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() KeyNotFoundException: Key=3 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() KeyNotFoundException: Key=4 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() KeyNotFoundException: Key=5 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() KeyNotFoundException: Key=6 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() KeyNotFoundException: Key=7 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() KeyNotFoundException: Key=10 is no value insert at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].ThrowKeyNotFoundException (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at ILLGames.Collections.Generic.Optimized.IntKeyDictionary`1[T].get_Item (System.Int32 key) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow+Initializable.Localize.Translate.InitializeSolution.IInitializable.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at Localize.Translate.InitializeSolution.Add (Localize.Translate.InitializeSolution+IInitializable initializable) [0x00000] in <00000000000000000000000000000000>:0 at HC.Dialog.HelpWindow.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Manager.GameSystem.WaitUntilSetup (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+YieldPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HC.Dialog.Initializable:Localize.Translate.InitializeSolution.IInitializable.Initialize() Localize.Translate.InitializeSolution:Add(IInitializable) HC.Dialog.d__58:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__102:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 3 Unused Serialized files (Serialized files now loaded: 70) UnloadTime: 1.452300 ms Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 18331. Total: 26.500500 ms (FindLiveObjects: 0.833100 ms CreateObjectMapping: 0.352500 ms MarkObjects: 25.137400 ms DeleteObjects: 0.176800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 69) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18331. Total: 28.851600 ms (FindLiveObjects: 1.347700 ms CreateObjectMapping: 0.475500 ms MarkObjects: 26.994300 ms DeleteObjects: 0.033600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 71) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 18357. Total: 34.617200 ms (FindLiveObjects: 1.125300 ms CreateObjectMapping: 0.616600 ms MarkObjects: 32.818000 ms DeleteObjects: 0.057000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 79) UnloadTime: 0.475600 ms Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 19924. Total: 30.757800 ms (FindLiveObjects: 1.555500 ms CreateObjectMapping: 0.673200 ms MarkObjects: 28.408900 ms DeleteObjects: 0.119400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 79) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19924. Total: 29.694500 ms (FindLiveObjects: 1.436500 ms CreateObjectMapping: 0.429600 ms MarkObjects: 27.780100 ms DeleteObjects: 0.047700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 80) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19990. Total: 36.816000 ms (FindLiveObjects: 1.670100 ms CreateObjectMapping: 1.566000 ms MarkObjects: 33.513400 ms DeleteObjects: 0.066100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 84) Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 23618. Total: 32.919800 ms (FindLiveObjects: 2.057500 ms CreateObjectMapping: 0.918400 ms MarkObjects: 29.845700 ms DeleteObjects: 0.097600 ms) Setting up 6 worker threads for Enlighten. Unloading 7 Unused Serialized files (Serialized files now loaded: 92) UnloadTime: 5.573900 ms Unloading 985 unused Assets to reduce memory usage. Loaded Objects now: 19434. Total: 38.887400 ms (FindLiveObjects: 0.991600 ms CreateObjectMapping: 0.382400 ms MarkObjects: 26.125100 ms DeleteObjects: 11.388000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 91) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19434. Total: 26.656800 ms (FindLiveObjects: 1.128400 ms CreateObjectMapping: 0.502300 ms MarkObjects: 24.984400 ms DeleteObjects: 0.041300 ms) Camera: 2 camera overlays no longer exists and will be removed from the camera stack. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.Universal.UniversalAdditionalCameraData:UpdateCameraStack() UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) Unloading 3 Unused Serialized files (Serialized files now loaded: 69) UnloadTime: 1.282400 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 20121. Total: 30.615400 ms (FindLiveObjects: 1.257900 ms CreateObjectMapping: 0.872400 ms MarkObjects: 28.334000 ms DeleteObjects: 0.150400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 65) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20121. Total: 33.046400 ms (FindLiveObjects: 1.334700 ms CreateObjectMapping: 0.466300 ms MarkObjects: 31.188300 ms DeleteObjects: 0.055900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 65) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20121. Total: 34.657500 ms (FindLiveObjects: 1.560800 ms CreateObjectMapping: 0.794100 ms MarkObjects: 32.236100 ms DeleteObjects: 0.065500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 67) UnloadTime: 4.081300 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 20078. Total: 38.030900 ms (FindLiveObjects: 0.980700 ms CreateObjectMapping: 0.399700 ms MarkObjects: 36.575500 ms DeleteObjects: 0.074500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 69) Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 23635. Total: 39.343700 ms (FindLiveObjects: 1.523300 ms CreateObjectMapping: 0.863900 ms MarkObjects: 36.799800 ms DeleteObjects: 0.156500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 69) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 23789. Total: 35.920800 ms (FindLiveObjects: 2.139700 ms CreateObjectMapping: 0.900800 ms MarkObjects: 32.820900 ms DeleteObjects: 0.058900 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 69) UnloadTime: 5.017900 ms Unloading 868 unused Assets to reduce memory usage. Loaded Objects now: 23106. Total: 41.491100 ms (FindLiveObjects: 1.758200 ms CreateObjectMapping: 0.734300 ms MarkObjects: 29.296800 ms DeleteObjects: 9.701200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 70) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23106. Total: 30.779500 ms (FindLiveObjects: 1.402600 ms CreateObjectMapping: 0.543900 ms MarkObjects: 28.791000 ms DeleteObjects: 0.041800 ms) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:Load(Transform, String) Character.Human:Load() Character.Human:.ctor(HumanData, Boolean, Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.d__95:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) HC.Scene.HomeScene:Start() Unloading 1 Unused Serialized files (Serialized files now loaded: 109) Unloading 6455 unused Assets to reduce memory usage. Loaded Objects now: 26534. Total: 50.183500 ms (FindLiveObjects: 2.443900 ms CreateObjectMapping: 1.428500 ms MarkObjects: 42.879300 ms DeleteObjects: 3.431400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 105) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 26788. Total: 38.807400 ms (FindLiveObjects: 1.621400 ms CreateObjectMapping: 0.725800 ms MarkObjects: 35.397200 ms DeleteObjects: 1.062100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 109) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 27981. Total: 37.355900 ms (FindLiveObjects: 2.231600 ms CreateObjectMapping: 1.021900 ms MarkObjects: 33.939400 ms DeleteObjects: 0.162600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 109) UnloadTime: 33.493400 ms cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:Load(Transform, String) Character.Human:Load() Character.Human:.ctor(HumanData, Boolean, Boolean) Character.Human:CreateCustom(HumanData, Boolean) CharacterCreation.d__158:MoveNext() CharacterCreation.d__248:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Camera: 2 camera overlays no longer exists and will be removed from the camera stack. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.Universal.UniversalAdditionalCameraData:UpdateCameraStack() UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) Unloading 9374 unused Assets to reduce memory usage. Loaded Objects now: 24042. Total: 71.479400 ms (FindLiveObjects: 2.491800 ms CreateObjectMapping: 2.510200 ms MarkObjects: 41.886400 ms DeleteObjects: 24.590500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 118) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24042. Total: 47.595700 ms (FindLiveObjects: 1.613100 ms CreateObjectMapping: 0.727800 ms MarkObjects: 45.204700 ms DeleteObjects: 0.049700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 118) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24042. Total: 43.819900 ms (FindLiveObjects: 1.606200 ms CreateObjectMapping: 0.917400 ms MarkObjects: 41.253800 ms DeleteObjects: 0.042000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 118) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24042. Total: 46.455600 ms (FindLiveObjects: 1.548800 ms CreateObjectMapping: 0.627600 ms MarkObjects: 44.210000 ms DeleteObjects: 0.068800 ms) 読み込みエラー assetName:p_cf_hair_f_06_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ILLGames.Unity.CommonLib:LoadAsset(String, String, Boolean, String) CharacterCreation.CustomSelectInfoBase:get_Texture() CharacterCreation.CustomSelectInfoComponent:SetInfo(CustomSelectInfoBase) CharacterCreation.CustomSelectInfoComponent:Initialize(CustomSelectInfoBase, IntReactiveProperty, Action, Action) CharacterCreation.CustomThumbnailSelectWindow:CreateThumbnail(SelectWindowType, Byte, Int32) CharacterCreation.ThumbnailButton:OpenThumbnail(Boolean, WindowEvent) CharacterCreation.ThumbnailButton:Open() CharacterCreation.<>c__DisplayClass51_0:b__0(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) HC.ToggleGroup:Set(Int32[]) CharacterCreation.CategoryEdit:CreateCategory(NowCategory) CharacterCreation.NowCategory:Refresh(CategoryEdit) CharacterCreation.UI.CategoryBaseUI:SetCategory(String, Int32, IReadOnlyList`1, Int32) CharacterCreation.UI.CategoryBaseUI:SetCategory(Result&) CharacterCreation.UI.Face_00:b__9_1(Result) System.Action`1:Invoke(T) UniRx.Subscribe`1:OnNext(T) UniRx.Subject`1:OnNext(T) CharacterCreation.UI.View.Hair.HairEdit:Setting(Int32, Int32) CharacterCreation.UI.Hair_00:UpdateCustomUI() CharacterCreation.UI.BaseUI:OnEnable() CharacterCreation.CategorySelection:OpenView(Int32) UniRx.Operators.DistinctUntilChanged:OnNext(T) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 読み込みエラー assetName:thumb_pattern01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ILLGames.Unity.CommonLib:LoadAsset(String, String, Boolean, String) CharacterCreation.CustomSelectInfoBase:get_Texture() CharacterCreation.CustomSelectInfoComponent:SetInfo(CustomSelectInfoBase) CharacterCreation.CustomSelectInfoComponent:Initialize(CustomSelectInfoBase, IntReactiveProperty, Action, Action) CharacterCreation.CustomThumbnailSelectWindow:CreateThumbnail(SelectWindowType, Byte, Int32) CharacterCreation.ThumbnailButton:OpenThumbnail(Boolean, WindowEvent) CharacterCreation.ThumbnailButton:Open() CharacterCreation.<>c__DisplayClass51_0:b__0(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) HC.ToggleGroup:Set(Int32[]) CharacterCreation.CategoryEdit:CreateCategory(NowCategory) CharacterCreation.NowCategory:Refresh(CategoryEdit) CharacterCreation.UI.CategoryBaseUI:SetCategory(String, Int32, IReadOnlyList`1, Int32) CharacterCreation.UI.CategoryBaseUI:SetCategory(Result&) CharacterCreation.UI.Face_00:b__9_1(Result) System.Action`1:Invoke(T) UniRx.Subscribe`1:OnNext(T) UniRx.Subject`1:OnNext(T) CharacterCreation.UI.View.Clothes.PatternEdit:Setting(Int32, Int32, Int32) CharacterCreation.UI.View.Clothes.<>c__DisplayClass18_0:b__0(Unit) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 読み込みエラー assetName:thumb_pattern01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ILLGames.Unity.CommonLib:LoadAsset(String, String, Boolean, String) CharacterCreation.CustomSelectInfoBase:get_Texture() CharacterCreation.CustomSelectInfoComponent:SetInfo(CustomSelectInfoBase) CharacterCreation.CustomSelectInfoComponent:Initialize(CustomSelectInfoBase, IntReactiveProperty, Action, Action) CharacterCreation.CustomThumbnailSelectWindow:CreateThumbnail(SelectWindowType, Byte, Int32) CharacterCreation.ThumbnailButton:OpenThumbnail(Boolean, WindowEvent) CharacterCreation.ThumbnailButton:Open() CharacterCreation.<>c__DisplayClass51_0:b__0(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) HC.ToggleGroup:Set(Int32[]) CharacterCreation.CategoryEdit:CreateCategory(NowCategory) CharacterCreation.NowCategory:Refresh(CategoryEdit) CharacterCreation.UI.CategoryBaseUI:SetCategory(String, Int32, IReadOnlyList`1, Int32) CharacterCreation.UI.CategoryBaseUI:SetCategory(Result&) CharacterCreation.UI.Face_00:b__9_1(Result) System.Action`1:Invoke(T) UniRx.Subscribe`1:OnNext(T) UniRx.Subject`1:OnNext(T) CharacterCreation.UI.View.Clothes.PatternEdit:Setting(Int32, Int32, Int32) CharacterCreation.UI.View.Clothes.<>c__DisplayClass18_0:b__0(Unit) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) CharacterCreation.CoordinateTypeChange:ChangeType(Int32) CharacterCreation.HumanCustom:EntryUndo(Action, Action, Action) CharacterCreation.CoordinateTypeChange:b__9_4(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) CharacterCreation.CoordinateTypeChange:ChangeType(Int32) CharacterCreation.HumanCustom:EntryUndo(Action, Action, Action) CharacterCreation.CoordinateTypeChange:b__9_4(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) CharacterCreation.CoordinateTypeChange:ChangeType(Int32) CharacterCreation.HumanCustom:EntryUndo(Action, Action, Action) CharacterCreation.CoordinateTypeChange:b__9_4(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) CharacterCreation.CoordinateTypeChange:ChangeType(Int32) CharacterCreation.HumanCustom:EntryUndo(Action, Action, Action) CharacterCreation.CoordinateTypeChange:b__9_4(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) CharacterCreation.CoordinateTypeChange:ChangeType(Int32) CharacterCreation.HumanCustom:EntryUndo(Action, Action, Action) CharacterCreation.CoordinateTypeChange:b__9_4(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) CharacterCreation.CoordinateTypeChange:ChangeType(Int32) CharacterCreation.HumanCustom:EntryUndo(Action, Action, Action) CharacterCreation.CoordinateTypeChange:b__9_4(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) CharacterCreation.CoordinateTypeChange:ChangeType(Int32) CharacterCreation.HumanCustom:EntryUndo(Action, Action, Action) CharacterCreation.CoordinateTypeChange:b__9_4(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) CharacterCreation.CoordinateTypeChange:ChangeType(Int32) CharacterCreation.HumanCustom:EntryUndo(Action, Action, Action) CharacterCreation.CoordinateTypeChange:b__9_4(Int32) UniRx.Operators.WhereSelect:OnNext(T) HC.<>c__DisplayClass29_1:<.ctor>b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 155) UnloadTime: 151.865300 ms Unloading 26767 unused Assets to reduce memory usage. Loaded Objects now: 23928. Total: 112.312800 ms (FindLiveObjects: 3.682300 ms CreateObjectMapping: 3.078900 ms MarkObjects: 71.726800 ms DeleteObjects: 33.824400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 121) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23928. Total: 80.158400 ms (FindLiveObjects: 1.541200 ms CreateObjectMapping: 0.572400 ms MarkObjects: 77.991300 ms DeleteObjects: 0.052900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 121) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23928. Total: 70.097800 ms (FindLiveObjects: 1.737300 ms CreateObjectMapping: 0.595000 ms MarkObjects: 67.714100 ms DeleteObjects: 0.051000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 121) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23928. Total: 72.123600 ms (FindLiveObjects: 2.263700 ms CreateObjectMapping: 0.760000 ms MarkObjects: 69.039100 ms DeleteObjects: 0.059900 ms) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:Load(Transform, String) Character.Human:Load() Character.Human:.ctor(HumanData, Boolean, Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.d__95:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) HC.Scene.HomeScene:Start() Unloading 1 Unused Serialized files (Serialized files now loaded: 144) Unloading 6485 unused Assets to reduce memory usage. Loaded Objects now: 27308. Total: 91.252300 ms (FindLiveObjects: 2.610800 ms CreateObjectMapping: 2.092500 ms MarkObjects: 76.837700 ms DeleteObjects: 9.710600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 140) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27498. Total: 75.681400 ms (FindLiveObjects: 1.858300 ms CreateObjectMapping: 1.233300 ms MarkObjects: 72.509700 ms DeleteObjects: 0.079400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 144) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 28691. Total: 84.521700 ms (FindLiveObjects: 2.387000 ms CreateObjectMapping: 1.048900 ms MarkObjects: 80.875600 ms DeleteObjects: 0.209700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 144) UnloadTime: 25.462900 ms cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:Load(Transform, String) Character.Human:Load() Character.Human:.ctor(HumanData, Boolean, Boolean) Character.Human:CreateCustom(HumanData, Boolean) CharacterCreation.d__158:MoveNext() CharacterCreation.d__248:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Camera: 2 camera overlays no longer exists and will be removed from the camera stack. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.Universal.UniversalAdditionalCameraData:UpdateCameraStack() UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) Unloading 7874 unused Assets to reduce memory usage. Loaded Objects now: 24237. Total: 69.125000 ms (FindLiveObjects: 1.980200 ms CreateObjectMapping: 1.318500 ms MarkObjects: 38.914200 ms DeleteObjects: 26.911700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 157) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24237. Total: 51.786000 ms (FindLiveObjects: 4.397100 ms CreateObjectMapping: 1.656200 ms MarkObjects: 45.682700 ms DeleteObjects: 0.049500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 157) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24237. Total: 58.167500 ms (FindLiveObjects: 3.168900 ms CreateObjectMapping: 1.494700 ms MarkObjects: 53.447200 ms DeleteObjects: 0.055900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 157) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24237. Total: 47.468400 ms (FindLiveObjects: 1.726000 ms CreateObjectMapping: 0.631300 ms MarkObjects: 45.058000 ms DeleteObjects: 0.052700 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 181) UnloadTime: 94.618900 ms Unloading 7243 unused Assets to reduce memory usage. Loaded Objects now: 23725. Total: 82.808800 ms (FindLiveObjects: 1.659500 ms CreateObjectMapping: 1.071100 ms MarkObjects: 54.334700 ms DeleteObjects: 25.743200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 140) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23725. Total: 51.163500 ms (FindLiveObjects: 1.479300 ms CreateObjectMapping: 0.547900 ms MarkObjects: 49.073800 ms DeleteObjects: 0.061600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 140) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23725. Total: 51.871300 ms (FindLiveObjects: 2.167000 ms CreateObjectMapping: 0.708900 ms MarkObjects: 48.959000 ms DeleteObjects: 0.036000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 140) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23725. Total: 51.092100 ms (FindLiveObjects: 1.823000 ms CreateObjectMapping: 0.584100 ms MarkObjects: 48.632400 ms DeleteObjects: 0.052300 ms) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:Load(Transform, String) Character.Human:Load() Character.Human:.ctor(HumanData, Boolean, Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.d__95:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) HC.Scene.HomeScene:Start() Unloading 1 Unused Serialized files (Serialized files now loaded: 166) Unloading 6477 unused Assets to reduce memory usage. Loaded Objects now: 27117. Total: 61.719800 ms (FindLiveObjects: 2.232000 ms CreateObjectMapping: 1.365300 ms MarkObjects: 55.397100 ms DeleteObjects: 2.724400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 162) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27307. Total: 55.440100 ms (FindLiveObjects: 1.938400 ms CreateObjectMapping: 0.877600 ms MarkObjects: 52.574600 ms DeleteObjects: 0.049300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 166) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'toon_fern00v8_00_LOD0' will not be affecting GI. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 28500. Total: 63.264800 ms (FindLiveObjects: 1.961600 ms CreateObjectMapping: 1.056900 ms MarkObjects: 60.122700 ms DeleteObjects: 0.123100 ms) Unloading 7 Unused Serialized files (Serialized files now loaded: 167) UnloadTime: 26.122000 ms Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 24553. Total: 76.458300 ms (FindLiveObjects: 1.701100 ms CreateObjectMapping: 0.674900 ms MarkObjects: 65.811600 ms DeleteObjects: 8.270100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 164) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24553. Total: 61.571900 ms (FindLiveObjects: 1.630000 ms CreateObjectMapping: 1.104800 ms MarkObjects: 58.783800 ms DeleteObjects: 0.052900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 164) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24553. Total: 67.175900 ms (FindLiveObjects: 1.648800 ms CreateObjectMapping: 1.097800 ms MarkObjects: 64.362000 ms DeleteObjects: 0.066700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 168) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 28220. Total: 69.034300 ms (FindLiveObjects: 3.322200 ms CreateObjectMapping: 1.141700 ms MarkObjects: 64.387400 ms DeleteObjects: 0.181900 ms) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:RestoreBoneScale(Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.d__60:MoveNext() HC.Scene.d__70:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:Load(Transform, String) Character.Human:Load() Character.Human:.ctor(HumanData, Boolean, Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.LobbyScene:LoadHeroine(Int32, String, Boolean) HC.Scene.Lobby.<>c__DisplayClass34_0:b__4(ScrollData) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 1 Unused Serialized files (Serialized files now loaded: 180) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(CoordinateType, Boolean) HC.Scene.LobbyScene:LoadHeroine(Int32, String, Boolean) HC.Scene.Lobby.<>c__DisplayClass34_0:b__4(ScrollData) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 9404 unused Assets to reduce memory usage. Loaded Objects now: 30999. Total: 77.531800 ms (FindLiveObjects: 3.886000 ms CreateObjectMapping: 2.155200 ms MarkObjects: 61.059200 ms DeleteObjects: 10.430500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 180) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30999. Total: 76.768300 ms (FindLiveObjects: 2.544900 ms CreateObjectMapping: 2.025400 ms MarkObjects: 72.150800 ms DeleteObjects: 0.046700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 180) UnloadTime: 12.460200 ms Unloading 629 unused Assets to reduce memory usage. Loaded Objects now: 25527. Total: 76.725000 ms (FindLiveObjects: 1.512800 ms CreateObjectMapping: 0.702200 ms MarkObjects: 65.136700 ms DeleteObjects: 9.372900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 178) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25527. Total: 64.875600 ms (FindLiveObjects: 1.655200 ms CreateObjectMapping: 0.741000 ms MarkObjects: 62.403700 ms DeleteObjects: 0.074400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 174) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25543. Total: 81.473000 ms (FindLiveObjects: 1.673100 ms CreateObjectMapping: 1.034800 ms MarkObjects: 78.709000 ms DeleteObjects: 0.055300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 178) Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 29209. Total: 80.903300 ms (FindLiveObjects: 3.425700 ms CreateObjectMapping: 1.934800 ms MarkObjects: 75.343500 ms DeleteObjects: 0.199000 ms) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:RestoreBoneScale(Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.ADVScene:g__LoadCharacter|13_1(<>c__DisplayClass13_0&) HC.Scene.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(Boolean) HC.Scene.ADVScene:g__LoadCharacter|13_1(<>c__DisplayClass13_0&) HC.Scene.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 1 Unused Serialized files (Serialized files now loaded: 178) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:Load(Transform, String) Character.Human:Load() Character.Human:.ctor(HumanData, Boolean, Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.ADVScene:g__LoadCharacter|13_1(<>c__DisplayClass13_0&) HC.Scene.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(Boolean) HC.Scene.ADVScene:g__LoadCharacter|13_1(<>c__DisplayClass13_0&) HC.Scene.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 13779 unused Assets to reduce memory usage. Loaded Objects now: 32120. Total: 84.420800 ms (FindLiveObjects: 4.220300 ms CreateObjectMapping: 2.640600 ms MarkObjects: 73.732900 ms DeleteObjects: 3.826500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 178) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32120. Total: 76.060700 ms (FindLiveObjects: 2.166300 ms CreateObjectMapping: 0.930400 ms MarkObjects: 72.891000 ms DeleteObjects: 0.072000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 178) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32120. Total: 74.700400 ms (FindLiveObjects: 2.484700 ms CreateObjectMapping: 0.893800 ms MarkObjects: 71.263100 ms DeleteObjects: 0.057900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 178) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32120. Total: 77.471000 ms (FindLiveObjects: 2.655100 ms CreateObjectMapping: 0.831100 ms MarkObjects: 73.927600 ms DeleteObjects: 0.056900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 178) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32120. Total: 82.411000 ms (FindLiveObjects: 2.563700 ms CreateObjectMapping: 1.010100 ms MarkObjects: 78.772200 ms DeleteObjects: 0.064100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 178) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32120. Total: 82.565600 ms (FindLiveObjects: 2.683600 ms CreateObjectMapping: 0.911700 ms MarkObjects: 78.871800 ms DeleteObjects: 0.098000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 178) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32120. Total: 75.658100 ms (FindLiveObjects: 3.114000 ms CreateObjectMapping: 1.174500 ms MarkObjects: 71.312100 ms DeleteObjects: 0.057000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 178) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32120. Total: 76.824700 ms (FindLiveObjects: 2.744800 ms CreateObjectMapping: 0.899500 ms MarkObjects: 73.123000 ms DeleteObjects: 0.057000 ms) Unloading 7 Unused Serialized files (Serialized files now loaded: 180) UnloadTime: 2.746200 ms Unloading 923 unused Assets to reduce memory usage. Loaded Objects now: 32570. Total: 83.884500 ms (FindLiveObjects: 1.870100 ms CreateObjectMapping: 0.898300 ms MarkObjects: 70.546100 ms DeleteObjects: 10.569400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 181) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32570. Total: 78.588900 ms (FindLiveObjects: 2.225600 ms CreateObjectMapping: 1.449500 ms MarkObjects: 74.864800 ms DeleteObjects: 0.048300 ms) Camera: 1 camera overlay no longer exists and will be removed from the camera stack. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.Universal.UniversalAdditionalCameraData:UpdateCameraStack() UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) Camera: 1 camera overlay no longer exists and will be removed from the camera stack. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.Universal.UniversalAdditionalCameraData:UpdateCameraStack() UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1) Unloading 1 Unused Serialized files (Serialized files now loaded: 179) Unloading 947 unused Assets to reduce memory usage. Loaded Objects now: 38549. Total: 74.314100 ms (FindLiveObjects: 2.466500 ms CreateObjectMapping: 1.135700 ms MarkObjects: 70.261000 ms DeleteObjects: 0.450700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 183) Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 42216. Total: 81.825400 ms (FindLiveObjects: 2.914500 ms CreateObjectMapping: 1.351500 ms MarkObjects: 77.357300 ms DeleteObjects: 0.201700 ms) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:Load(Transform, String) Character.Human:Load() Character.Human:.ctor(HumanData, Boolean, Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) H.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 1 Unused Serialized files (Serialized files now loaded: 184) Unloading 9062 unused Assets to reduce memory usage. Loaded Objects now: 44945. Total: 83.906000 ms (FindLiveObjects: 3.808400 ms CreateObjectMapping: 1.706000 ms MarkObjects: 76.160600 ms DeleteObjects: 2.230400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 185) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 44945. Total: 77.267600 ms (FindLiveObjects: 3.689800 ms CreateObjectMapping: 1.669800 ms MarkObjects: 71.846800 ms DeleteObjects: 0.060600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 185) 読み込みエラー assetName:hik_base UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ILLGames.Unity.CommonLib:LoadAsset(String, String, Boolean, String) ILLGames.Rigging.MotionIK:BaseSet(String, String) H.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 読み込みエラー assetName:hik_base UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ILLGames.Unity.CommonLib:LoadAsset(String, String, Boolean, String) ILLGames.Rigging.MotionIK:BaseSet(String, String) H.d__106:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 1553 unused Assets to reduce memory usage. Loaded Objects now: 45710. Total: 78.321600 ms (FindLiveObjects: 3.144500 ms CreateObjectMapping: 1.272400 ms MarkObjects: 73.340500 ms DeleteObjects: 0.563800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 185) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45710. Total: 76.832300 ms (FindLiveObjects: 3.735300 ms CreateObjectMapping: 1.226800 ms MarkObjects: 71.774800 ms DeleteObjects: 0.095100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 189) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 46557. Total: 104.394200 ms (FindLiveObjects: 5.014300 ms CreateObjectMapping: 1.375400 ms MarkObjects: 97.665200 ms DeleteObjects: 0.338800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 191) Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 46641. Total: 90.510200 ms (FindLiveObjects: 4.716700 ms CreateObjectMapping: 1.894700 ms MarkObjects: 83.243300 ms DeleteObjects: 0.654900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 195) Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 47447. Total: 88.144900 ms (FindLiveObjects: 3.802600 ms CreateObjectMapping: 1.300000 ms MarkObjects: 82.283100 ms DeleteObjects: 0.758600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 193) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 47384. Total: 92.791600 ms (FindLiveObjects: 4.337400 ms CreateObjectMapping: 1.740600 ms MarkObjects: 86.585300 ms DeleteObjects: 0.127400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 193) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 47394. Total: 93.661700 ms (FindLiveObjects: 3.804000 ms CreateObjectMapping: 1.240700 ms MarkObjects: 88.456800 ms DeleteObjects: 0.159700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 198) Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 47086. Total: 95.465900 ms (FindLiveObjects: 4.695400 ms CreateObjectMapping: 1.732400 ms MarkObjects: 88.345400 ms DeleteObjects: 0.692000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 200) Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 47155. Total: 91.762300 ms (FindLiveObjects: 4.729000 ms CreateObjectMapping: 1.589300 ms MarkObjects: 85.240000 ms DeleteObjects: 0.203500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 200) Unloading 351 unused Assets to reduce memory usage. Loaded Objects now: 47167. Total: 99.950100 ms (FindLiveObjects: 4.455200 ms CreateObjectMapping: 1.319300 ms MarkObjects: 92.812600 ms DeleteObjects: 1.362400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 200) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 47169. Total: 92.969800 ms (FindLiveObjects: 5.122500 ms CreateObjectMapping: 1.926100 ms MarkObjects: 85.754800 ms DeleteObjects: 0.165900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 200) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47169. Total: 93.172100 ms (FindLiveObjects: 5.302200 ms CreateObjectMapping: 2.079300 ms MarkObjects: 85.706900 ms DeleteObjects: 0.082800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 202) Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 47461. Total: 98.868500 ms (FindLiveObjects: 4.058500 ms CreateObjectMapping: 1.315000 ms MarkObjects: 92.988300 ms DeleteObjects: 0.506300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 203) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 47400. Total: 92.702100 ms (FindLiveObjects: 4.727200 ms CreateObjectMapping: 2.045100 ms MarkObjects: 85.798900 ms DeleteObjects: 0.130300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 203) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47400. Total: 85.608300 ms (FindLiveObjects: 3.540900 ms CreateObjectMapping: 1.266000 ms MarkObjects: 80.711800 ms DeleteObjects: 0.089300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 203) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 47427. Total: 90.274200 ms (FindLiveObjects: 3.453500 ms CreateObjectMapping: 1.260600 ms MarkObjects: 85.414900 ms DeleteObjects: 0.144400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 205) Unloading 585 unused Assets to reduce memory usage. Loaded Objects now: 48368. Total: 98.129600 ms (FindLiveObjects: 3.605400 ms CreateObjectMapping: 1.300800 ms MarkObjects: 92.774900 ms DeleteObjects: 0.448300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 206) Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 47789. Total: 88.544500 ms (FindLiveObjects: 4.464500 ms CreateObjectMapping: 1.923500 ms MarkObjects: 80.627600 ms DeleteObjects: 1.528300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 206) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47791. Total: 89.813300 ms (FindLiveObjects: 4.327900 ms CreateObjectMapping: 1.318400 ms MarkObjects: 84.090800 ms DeleteObjects: 0.075900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 206) Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 47760. Total: 86.981100 ms (FindLiveObjects: 4.485800 ms CreateObjectMapping: 1.260600 ms MarkObjects: 80.601200 ms DeleteObjects: 0.632900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 207) UnloadTime: 108.269500 ms Unloading 887 unused Assets to reduce memory usage. Loaded Objects now: 33000. Total: 125.256300 ms (FindLiveObjects: 1.964100 ms CreateObjectMapping: 1.140200 ms MarkObjects: 112.171400 ms DeleteObjects: 9.980200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 190) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 33000. Total: 109.749800 ms (FindLiveObjects: 2.088600 ms CreateObjectMapping: 0.868700 ms MarkObjects: 106.738100 ms DeleteObjects: 0.054000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 190) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 33000. Total: 110.891800 ms (FindLiveObjects: 2.181200 ms CreateObjectMapping: 1.116300 ms MarkObjects: 107.537500 ms DeleteObjects: 0.056000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 186) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 32889. Total: 127.722300 ms (FindLiveObjects: 2.512300 ms CreateObjectMapping: 1.925800 ms MarkObjects: 123.150100 ms DeleteObjects: 0.133700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 190) Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 36561. Total: 122.419000 ms (FindLiveObjects: 3.190700 ms CreateObjectMapping: 1.252500 ms MarkObjects: 117.762700 ms DeleteObjects: 0.212600 ms) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:RestoreBoneScale(Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.ADVScene:g__LoadCharacter|13_1(<>c__DisplayClass13_0&) HC.Scene.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(Boolean) HC.Scene.ADVScene:g__LoadCharacter|13_1(<>c__DisplayClass13_0&) HC.Scene.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 1 Unused Serialized files (Serialized files now loaded: 190) cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.HumanBody:RestoreBoneScale(Boolean) Manager.Game:GetOrCreateChara(Byte, String, Int32, Boolean) HC.Scene.ADVScene:g__LoadCharacter|13_1(<>c__DisplayClass13_0&) HC.Scene.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() cf_a_hit_bust_size2が見つからない UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ILLGames.Unity.AnimationKeyInfo.Controller:GetInfo(String, Single, Vector3&, Vector3&, Vector3&, Boolean[]) ILLGames.Unity.ShapeInfoBase:ChangeValue(Int32, Single) Character.HumanBody:SetShapeBodyValue(Int32, Single) Character.HumanBody:UpdateShapeBodyValueFromCustomInfo() Character.Human:ReloadCoordinate(ReloadFlags) Character.Human:Reload(ReloadParameter&) Character.HumanCoordinate:ChangeCoordinateTypeAndReload(Boolean) HC.Scene.ADVScene:g__LoadCharacter|13_1(<>c__DisplayClass13_0&) HC.Scene.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Manager.d__35:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) ILLGames.Unity.d__6`1:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__33:MoveNext() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 11084 unused Assets to reduce memory usage. Loaded Objects now: 37118. Total: 123.850500 ms (FindLiveObjects: 4.105000 ms CreateObjectMapping: 2.863500 ms MarkObjects: 113.266000 ms DeleteObjects: 3.615500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 190) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37118. Total: 117.534500 ms (FindLiveObjects: 3.810200 ms CreateObjectMapping: 1.576100 ms MarkObjects: 112.089400 ms DeleteObjects: 0.058200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 190) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37118. Total: 117.353100 ms (FindLiveObjects: 2.971800 ms CreateObjectMapping: 1.090200 ms MarkObjects: 113.241200 ms DeleteObjects: 0.049300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 190) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37118. Total: 119.653300 ms (FindLiveObjects: 2.931800 ms CreateObjectMapping: 1.108800 ms MarkObjects: 115.552300 ms DeleteObjects: 0.060000 ms) Manager.Sound.OnDisable() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Manager.Sound:OnDisable() CurrentBGM : hc_bgm_04 Volume = 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Manager.Sound:OnDisable() Caching AudioSource : hc_bgm_03 Volume = 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Manager.Sound:OnDisable() Caching AudioSource : hc_bgm_04 Volume = 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Manager.Sound:OnDisable() Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 33 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 913 frames, [4.0 KB-8.0 KB]: 1269 frames, [8.0 KB-16.0 KB]: 9579 frames, [16.0 KB-32.0 KB]: 74802 frames, [32.0 KB-64.0 KB]: 3033 frames, [64.0 KB-128.0 KB]: 2977 frames, [128.0 KB-256.0 KB]: 85 frames, [256.0 KB-0.5 MB]: 26 frames, [0.5 MB-1.0 MB]: 28 frames, [1.0 MB-2.0 MB]: 12 frames, [2.0 MB-4.0 MB]: 59 frames, [4.0 MB-8.0 MB]: 28 frames Initial Block Size 4.0 MB Current Block Size 7.6 MB Peak Allocated Bytes 7.6 MB Overflow Count 1 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 76.0 KB Peak Allocated Bytes 75.4 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 476.0 KB Peak Allocated Bytes 473.5 KB Overflow Count 139 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 273 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 264 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 264 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 270 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 264 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 264 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 6 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 258 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 267 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 279 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 264 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 267 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 261 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 267 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 264 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 267 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 22975 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 111 Subsections = 113664 buckets. Failed count: 134566 32B: 95 Subsections = 48640 buckets. Failed count: 86010 48B: 13 Subsections = 4437 buckets. Failed count: 3696633 64B: 17 Subsections = 4352 buckets. Failed count: 1000524 80B: 11 Subsections = 2252 buckets. Failed count: 414127 96B: 3 Subsections = 512 buckets. Failed count: 1016836 112B: 2 Subsections = 292 buckets. Failed count: 376944 128B: 4 Subsections = 512 buckets. Failed count: 544856 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 138 frames, [32.0 MB-64.0 MB]: 2877 frames, [64.0 MB-128.0 MB]: 78724 frames, [128.0 MB-256.0 MB]: 11106 frames Requested Block Size 16.0 MB Peak Block count 11 Peak Allocated memory 154.4 MB Peak Large allocation bytes 52.9 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 62394 frames, [32.0 MB-64.0 MB]: 30441 frames, [64.0 MB-128.0 MB]: 10 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 81.7 MB Peak Large allocation bytes 64.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 4 Overflow Count (too large) 1 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 4 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 385 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 111 Subsections = 113664 buckets. Failed count: 134566 32B: 95 Subsections = 48640 buckets. Failed count: 86010 48B: 13 Subsections = 4437 buckets. Failed count: 3696633 64B: 17 Subsections = 4352 buckets. Failed count: 1000524 80B: 11 Subsections = 2252 buckets. Failed count: 414127 96B: 3 Subsections = 512 buckets. Failed count: 1016836 112B: 2 Subsections = 292 buckets. Failed count: 376944 128B: 4 Subsections = 512 buckets. Failed count: 544856 [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 KB-64.0 KB]: 36 frames, [64.0 KB-128.0 KB]: 3 frames, [1.0 MB-2.0 MB]: 43 frames, [4.0 MB-8.0 MB]: 66 frames, [8.0 MB-16.0 MB]: 1758 frames, [16.0 MB-32.0 MB]: 34739 frames, [32.0 MB-64.0 MB]: 56200 frames Requested Block Size 16.0 MB Peak Block count 4 Peak Allocated memory 53.8 MB Peak Large allocation bytes 10.5 MB [ALLOC_GFX_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 31 frames, [4.0 KB-8.0 KB]: 3 frames, [8.0 KB-16.0 KB]: 1 frames, [16.0 KB-32.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 111 frames, [2.0 MB-4.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 92690 frames, [16.0 MB-32.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 5 frames Requested Block Size 16.0 MB Peak Block count 3 Peak Allocated memory 34.6 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 61474 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 111 Subsections = 113664 buckets. Failed count: 134566 32B: 95 Subsections = 48640 buckets. Failed count: 86010 48B: 13 Subsections = 4437 buckets. Failed count: 3696633 64B: 17 Subsections = 4352 buckets. Failed count: 1000524 80B: 11 Subsections = 2252 buckets. Failed count: 414127 96B: 3 Subsections = 512 buckets. Failed count: 1016836 112B: 2 Subsections = 292 buckets. Failed count: 376944 128B: 4 Subsections = 512 buckets. Failed count: 544856 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [1.00 GB-2.00 GB]: 62422 frames, [2.00 GB-4.00 GB]: 30423 frames Requested Block Size 4.0 MB Peak Block count 573 Peak Allocated memory 2.18 GB Peak Large allocation bytes 1.00 GB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 24 frames, [2.0 MB-4.0 MB]: 7 frames, [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 903 frames, [16.0 MB-32.0 MB]: 48700 frames, [32.0 MB-64.0 MB]: 968 frames, [64.0 MB-128.0 MB]: 42238 frames Requested Block Size 4.0 MB Peak Block count 21 Peak Allocated memory 126.8 MB Peak Large allocation bytes 48.3 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 111 Subsections = 113664 buckets. Failed count: 134566 32B: 95 Subsections = 48640 buckets. Failed count: 86010 48B: 13 Subsections = 4437 buckets. Failed count: 3696633 64B: 17 Subsections = 4352 buckets. Failed count: 1000524 80B: 11 Subsections = 2252 buckets. Failed count: 414127 96B: 3 Subsections = 512 buckets. Failed count: 1016836 112B: 2 Subsections = 292 buckets. Failed count: 376944 128B: 4 Subsections = 512 buckets. Failed count: 544856 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [4.0 KB-8.0 KB]: 36 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 98 frames, [0.5 MB-1.0 MB]: 1001 frames, [1.0 MB-2.0 MB]: 766 frames, [2.0 MB-4.0 MB]: 13691 frames, [4.0 MB-8.0 MB]: 77252 frames Requested Block Size 2.0 MB Peak Block count 4 Peak Allocated memory 7.0 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [1.0 KB-2.0 KB]: 28 frames, [256.0 KB-0.5 MB]: 6 frames, [0.5 MB-1.0 MB]: 115 frames, [1.0 MB-2.0 MB]: 92696 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 1.3 MB Peak Large allocation bytes 0 B